﻿capital = 141	

oob = "SWE_1936"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "SWE_1936_naval_mtg"
	else = {
		set_naval_oob = "SWE_1936_naval_legacy"
	}
}

set_research_slots = 3
set_stability = 0.4
set_war_support = 0.2

add_ideas = {
	swedish_king
	neutrality_idea
	restricted
	welfare_state
	limited_conscription
	bofors
}


set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	gwtank = 1
	early_fighter = 1
	naval_bomber1 = 1
	early_bomber = 1
	fuel_silos = 1
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_torpedo = 1
		basic_depth_charges = 1
		coastal_defense_ships = 1
		mtg_transport = 1
	}
}

set_politics = {
	ruling_party = democratic
	last_election = "1932.9.18"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	democratic = 75
	fascism = 3
	communism = 8
	neutrality = 14
}

set_convoys = 50

recruit_character = SWE_per_albin_hansson
recruit_character = SWE_sven_linderot
recruit_character = SWE_axel_pehrssonbramstorp
recruit_character = SWE_erik_af_edholm
recruit_character = SWE_ivar_holmquist
recruit_character = SWE_gustav_v
recruit_character = SWE_vidkun_quisling
recruit_character = SWE_vilhelm_buhl
recruit_character = SWE_folke_högberg
recruit_character = SWE_carl_gustav_fleischer
recruit_character = SWE_wilhelm_wain_prior
recruit_character = SWE_claes_lindström
recruit_character = SWE_elias_corneliussen

### VARIANTS ###
# 1936 Start #
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Draken Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Hajen Class"					# represents Hajen and Bävern classes	
		type = ship_hull_submarine_1
		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Valen Class"				
		type = ship_hull_submarine_1
		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Draken Class"				
		type = ship_hull_submarine_2
		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Draug Class"							
		type = ship_hull_light_1
		name_group = NOR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Frøya Class"								# minelayer		
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Norge Class"				
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = NOR_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ehrensköld Class"				# represents Ehrensköld	and Klas Horn classes
		type = ship_hull_light_1
		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Göteborg Class"	
		type = ship_hull_light_2
		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_light_battery_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "Sverige Class"				
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = SWE_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_medium_battery_1
		}
	}
	create_equipment_variant = {
		name = "Gotland Class"
		type = ship_hull_cruiser_2
		name_group = SWE_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
}
